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QtOpenGL & Additive Manufacturing File Format

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Hi guys! I have a problem: I’ve never worked with OpenGL before, but now I must understand it in short time for university task. Task is quietly simple: Open simple AMF [en.wikipedia.org] file with OpenGL. It’s XML based file. To open and parse it there is no problem. Ok, for test I took a simple example AMF from wiki: Sphere20Face direct link [amf.wikispaces.com] Which looks like sphere: and tried to manually set vertices, here is my code: #include "firstopengl.h"   FirstOpenGL::FirstOpenGL() {       }   FirstOpenGL::~FirstOpenGL() {   }   void FirstOpenGL::initializeGL(){    qglClearColor(Qt::white);  glEnable(GL_DEPTH_TEST);  glShadeModel(GL_FLAT);  //paintGL();   }   void FirstOpenGL::resizeGL(int nWidth, int nHeight){    glMatrixMode(GL_PROJECTION);  glLoadIdentity();  glViewport(0, 0, (GLint)nWidth, (GLint)nHeight);  glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);   }   void FirstOpenGL::paintGL(){    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  glMatrixMode(GL_MODELVIEW);  glLoadIdentity();  glTranslatef(0, 0, -7.0);    glBegin(GL_TRIANGLES);  qglColor(Qt::red);       glVertex3f(-2.62866, 4.25325, 0);     glVertex3f(-0.525731, 0.850651, 0);     glVertex3f(2.62866, 4.25325, 0);     glVertex3f(-2.62866, -4.25325, 0);     glVertex3f(2.62866, -4.25325, 0);     glVertex3f(0, -2.62866, 4.25325);     glVertex3f(0, 2.62866, 4.25325);     glVertex3f(0, -2.62866, -4.25325);     glVertex3f(0, 2.62866, -4.25325);     glVertex3f(4.25325, 0, -2.62866);     glVertex3f(4.25325, 0, 2.62866);     glVertex3f(-4.25325, 0, -2.62866);     glVertex3f(-4.25325, 0, 2.62866);   glEnd(); } Ofcourse I got trash: Because I still don’t know what to do with normals and set’s of triangles (in AMF file in tag <triangle></triangle>). Please help me! :) And sorry for bad english.

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