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is there anything opposite to InitializeGL().. something like deleteGl()?

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Is there anything which is exactly opposite to InitializeGL()? that we can call..? Actually I am having particular requirement that on occurrence of an event I should stop drawing in PainGL(). I tried makeCurrent() but it still keeps on drawing, and gives seg-fault in QGLWidget::glDraw() while swapping buffers. How do I go about it?

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