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Exposing last frame to pixel shader using FBO Qt5.1

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Hi all, I have a subclass [github.com] of QGLWidget which just draws a fullscreen quad and passes data to a fragmentation shader to act as a visualizer. I want to grab the last frame and pass it in again to the frag shader as a texture, which seems like it should be easy, but I can’t seem to find any non-QML examples. Can anyone point me to any, or come up with one? Thanks!

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