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How to manage "Z" globally in QML?

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Hi I would like to be abble to simulate a variation of the ambiante light. I am displaying instruments like indicatore and LEDs. So I was thinking of adding a Black rectangle with the OPACITY set to 0.6. on top: “Z:45” But some of the item I display include LEDs which should not be darken by the black rectangle. but is I set “Z:100” on the LED which is included into an Item, it does not work because in my opinion Z is not manage globally but only inside the same Item Simply speaking, in the following example, I would like the Pink Rectangle to be between the blue and the green WITHOUT changing the structure.  Item {           Rectangle {             id:ired             color: "red"             width: 100; height: 100             z:50         }         Rectangle {             id:iblue             color: "blue"             x: 50; y: 50; width: 100; height: 100             z:50         }         Rectangle {             id:igreen             color: "green"             x: 75; y: 75; width: 100; height: 100             z:100         }     }      Rectangle {         id:ipink         color: "pink"         opacity:0.6         width: 200; height: 200         z:60  }

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